package standard;

/**
 * Contains common variables to be used by both the server and the client.
 * 
 * @author Jason
 * 
 */
public class Common {

	public static final byte BACKGROUND = 0, ENTITY_LAYER = 1;

	// ///////////////////////////////////////////////////////////////#
	// Message sent between Server and Client #
	// For this sample game, the format of a packet is #
	// Byte0 = CommandType #
	// Bytes 1-n = Data/Information corresponding to the CommandType #
	// ///////////////////////////////////////////////////////////////#
	public static final byte FORWARD = 0, BACKWARD = 1, LEFT = 2, RIGHT = 3;

}
